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Devlog
Monthly Update #29 - Switching Cadence
April 19, 2024
by
Mellow
Hey everyone, sorry for the lack of updates recently, haven't had anything too exciting to show off as I slowly tick away at the remainder of the game. We're going to be changing the cadence of these...
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Weekly Update #28 - Back and Bugfixing
March 29, 2024
by
Mellow
Greetings Wardens, If you're interested in my other projects (namely - Drift King), you'll already be aware that a combination of sickness and a short holiday have been keeping me away, and if ye didn...
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Weekly Update #27 - Expanding Headroom
February 23, 2024
by
Mellow
Hey all, We've finally finished our new collision resolution system, that utilises hashmaps to improve collision performance by over 10x! Now we have extra headroom for more complex physical simulatio...
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Weekly Update #26 - Hashmaps My Beloved
February 16, 2024
by
Mellow
We forgot to post the last weeks update! We've been deep in the optimisation mines so that we can expand the number of entities in a level beyond 500 without slowing down, so that we can add some basi...
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Weekly Update #25 - The Power of pOSSible
February 02, 2024
by
Mellow
Hey all, I've got that update for y'all to improve the first few levels of Chapter 2 after feedback and extra playtests. The bulk of this week however has been getting back into the captains coding ch...
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Weekly Update #24 - Back In Black
January 26, 2024
by
Mellow
Greetings Wardens, This week we're back in action, fixing some issues identified in the earlier levels of Chapter 2, no update yet since we're out of the office for the long weekend in the Grampians,...
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CHAPTER 2 - COLLAPSE - PART 1
January 05, 2024
by
Mellow
A NEW POWER SOURCE. Greetings once again, Warden. You find yourself at the foot of a building that is somehow over a kilometer underground. The power is still on, which leads you to believe that you c...
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Weekly Update #23 - New Year!
December 29, 2023
by
Mellow
Hello once again, I hope you all had a great Christmas, surrounded by people that you love! Next week, on Friday, we'll be releasing the first half of Chapter 2 (15 levels), instead of the planned who...
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Weekly Update #22 - Chrimbo!
December 22, 2023
by
Mellow
Not gonna bore you all with a long one, just know that things are going . FUNG - Changelog: Tool edit dialog improved, adds custom options for bridge parts Show Phys object start velocity as an arrow...
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Weekly Update #21 - Bleeding Timelines
December 15, 2023
by
Mellow
Not all things go to plan, especially in games development. Even with the blistering pace of work over the last 3 weeks, we're still a little behind on the release of the second chapter. On the upside...
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Weekly Update #20 - .308 Calibre Food Delivery
December 08, 2023
by
Mellow
Greetings Wardens, Have you ever wanted to feed your FUNG after release, but not risk being mistaken for food yourself? Good news! We now offer a rifle powered food delivery service for your FUNG, all...
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Weekly Update #19 - Crunching For Christmas
December 01, 2023
by
Mellow
Greetings Wardens, It has been a big week in writing this week (and dealing with all the paperwork of running a business, oof). If you haven't already read the deep dive on the AI in Drift King I high...
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Weekly Update #18 - The Machine Revolution Begins
November 24, 2023
by
Mellow
Drift on, drift 'til you drop, be the envy of Glandeen the Drift Pig himself. Introducing the most sophisticated drift racing AI ever developed, coming straight to you in Alpha v0.8! This one has been...
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Weekly Update #17 - Holding The Line
November 17, 2023
by
Mellow
Hail to the Drift King, baby! This week we've finally finished a vital task in implementing the ideal drift racing AI. It functions without any neural networks or other black boxes, just pure calculus...
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Weekly Update #16 - Holding A Tune
November 10, 2023
by
Mellow
Hi hello what's up? An OST release, that's what! It's currently available on Youtube and YT Music, have a listen below! We've also finished the official website for MELLOW PTY LTD, check it out! https...
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Weekly Update #15 - Back On The Horse
November 03, 2023
by
Mellow
Greetings once again, I'm feeling better now, so we're back to production! This week we've been setting up a new, proper presence on the web, complete with a snazzy new domain: https://mellow.games It...
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Weekly Update #14 - Down With The Illness
October 27, 2023
by
Mellow
Unfortunately, due to illness, there is no update for this week. Sorry! - George...
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Weekly Update #13 - Containment Failure
October 20, 2023
by
Mellow
1
BREACH DETECTED, SEEK SHELTER FROM UNAUTHORISED ART EXPOSURE: (We didn't want to use a fully developed visual aesthetic for just one single cutscene in FUNG!) Phew, now that we've all been exposed to...
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Weekly Update #12 - COLLAPSE PROTOCOL
October 13, 2023
by
Mellow
Greetings Wardens, be careful of any unsettled rubble as a result of the COLLAPSE PROTOCOL. This week has been focused on knocking out all the story elements and animatics, and building out the visual...
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Weekly Update #11 - I Have Shown You The Path
October 06, 2023
by
Mellow
But you alone must drive it... This week doesn't have a code update for FUNG, since we don't need any more code changes to complete CHAPTER 2. But fret not, we are still hard at work on completing the...
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Weekly Update #10 - Physics Is Balls
September 29, 2023
by
Mellow
A bit of a short one this week, today is a public holiday in Australia for the AFL Grand Finals! But we're now feature complete for CHAPTER 2 - COLLAPSE, so the next few weeks will be finalising that,...
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Weekly Update #9 - We're Gonna Need More Gun
September 22, 2023
by
Mellow
Greetings Wardens, and all you newly instituted DEFENDERS. This weeks update is a big one for sure! The tower defense gamemode is rapidly coming into focus, with upgrades, limited energy, and two new...
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Weekly Update #8 - Popped Like A Bloon
September 15, 2023
by
Mellow
BOOM That's the sound of your last tower succumbing to the FUNG. Your final defense against the onslaught of green, laid to waste. In your final moments, you think to yourself... Damn... that was pret...
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Weekly Update #7 - Teacher's Credit
September 08, 2023
by
Mellow
Nothing is done purely in isolation, not even a solo project! Lot's of CC assets have been used to fill out the levels in FUNG to make them visually interesting and to indicate how elements will react...
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Weekly Update #6 - I'm So Light I could gl.FLOAT
September 01, 2023
by
Mellow
HOO BOY what a week, back in the React and WebGL mines to extract some universal goodies. The fruit of our labour can be previewed here ! The FUNG is implemented in pure GL , using a floating point te...
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Weekly Update #5 - What Makes Me A Good Demo?
August 25, 2023
by
Mellow
If it were a bad Demo, I wouldn't be sitting here discussing it wid ye, now would I? Introducing, the FUNG Demo! Including the first half of Chapter One - DESCENT, to give you a good feel for what to...
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Weekly Update #4 - Let Me Level With You
August 18, 2023
by
Mellow
Hi how are ya? This week has been a focus on end user experience (and fixing a lot of bugs!) for both FUNG and Drift King. Yes, I said in the last update that we wouldn't touch Drift King for a while...
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Weekly Update #3 - Maybe The Real Treasure Was The Bridges We Burned On The Way
August 11, 2023
by
Mellow
Hey ho, hey ho, delivering the weekly update we go! FUNG is getting all the focus once again so we can hit our target of finishing the game in about 4 months. To that end we have added some more level...
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Weekly Update #2 - Contractual Observations
August 04, 2023
by
Mellow
Greetings, once again, to the WARDENS and the Drift Elite, and welcome to the second weekly update! This week has had a different flow than most, considering that our lead (and only) developer has bee...
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Weekly Update #1 - Sudden Weeklies!
July 28, 2023
by
Mellow
Greetings WARDENS and the Drift Monarchy, today marks the first week of weekly updates! Each Friday we will be updating you all on progress on our various games, make sure to follow us or join our com...
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