Weekly Update #6 - I'm So Light I could gl.FLOAT


HOO BOY what a week, back in the React and WebGL mines to extract some universal goodies. The fruit of our labour can be previewed here!


The FUNG is implemented in pure GL, using a floating point texture render buffer to store the location and rotation of the agents in the simulation. If you're interested in viewing the code, or are a React developer and want to use it in your own projects, it is entirely open source, take a look here!

In other news, we've added a fair few new customisation options in the level editor to add more zazz to your levels! Do people still use the word zazz? It's a good word, it's zazzy... --.. .- --.. --.. zazz


FUNG - Changelog:

  • Update slider rendering, now represented by both points and filled in areas
  • Add full GoL editor, now you can build your own rules
  • Add mould colour editor, no longer are you restricted to predefined colours
  • Add diffusion and evaporation rate sliders, for full control over the mould behaviour and lifespan

Hoping for more? Chapter 2 - COLLAPSE is still in progress, here is a sneak peek

(she's sad about zazz not being popular anymore)

Files

FUNG - Windows 64-bit 127 MB
Sep 01, 2023

Get FUNG

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