Weekly Update #6 - I'm So Light I could gl.FLOAT
HOO BOY what a week, back in the React and WebGL mines to extract some universal goodies. The fruit of our labour can be previewed here!
The FUNG is implemented in pure GL, using a floating point texture render buffer to store the location and rotation of the agents in the simulation. If you're interested in viewing the code, or are a React developer and want to use it in your own projects, it is entirely open source, take a look here!
In other news, we've added a fair few new customisation options in the level editor to add more zazz to your levels! Do people still use the word zazz? It's a good word, it's zazzy... --.. .- --.. --.. zazz
FUNG - Changelog:
- Update slider rendering, now represented by both points and filled in areas
- Add full GoL editor, now you can build your own rules
- Add mould colour editor, no longer are you restricted to predefined colours
- Add diffusion and evaporation rate sliders, for full control over the mould behaviour and lifespan
Hoping for more? Chapter 2 - COLLAPSE is still in progress, here is a sneak peek
(she's sad about zazz not being popular anymore)
Files
Get FUNG
FUNG
UNLEASH THE LIVING PIXELS
Status | In development |
Author | Mellow |
Genre | Puzzle, Simulation |
Tags | 2D, Atmospheric, cellular-automata, Horror, Indie, Pixel Art, Retro, Singleplayer |
More posts
- Monthly Update #29 - Switching CadenceApr 19, 2024
- Weekly Update #28 - Back and BugfixingMar 29, 2024
- Weekly Update #27 - Expanding HeadroomFeb 23, 2024
- Weekly Update #26 - Hashmaps My BelovedFeb 16, 2024
- Weekly Update #25 - The Power of pOSSibleFeb 02, 2024
- Weekly Update #24 - Back In BlackJan 26, 2024
- CHAPTER 2 - COLLAPSE - PART 1Jan 05, 2024
- Weekly Update #23 - New Year!Dec 29, 2023
- Weekly Update #22 - Chrimbo!Dec 22, 2023
- Weekly Update #21 - Bleeding TimelinesDec 15, 2023
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