Weekly Update #21 - Bleeding Timelines
Not all things go to plan, especially in games development. Even with the blistering pace of work over the last 3 weeks, we're still a little behind on the release of the second chapter. On the upside, we've managed to eliminate all known bugs in the new mechanics, and catch quite a few unknown ones in the process! The bridge building tools have been playtested thoroughly, and have been reworked to be easier to understand and use. We have also been extensively playtesting the levels developed so far (about 19 levels), and tuning them so that they're difficult without being unfair.
We're sorry for the delay, but we're not going to release anything unfinished or untested, our respect for our audience extends to the quality of our gameplay, and we want you to feel that you're getting your time and money's worth. Not all is lost however, today's update is probably the last code change required for Chapter 2!
Our plan was to take a 2 week break after the 22nd to recharge over the Christmas break. Instead, we're going to finish this off over those 2 weeks and release Chapter 2: COLLAPSE on the 5th of January, and then we'll take a break! Don't feel too bad for me though, I honestly love the process of making games, it's been a fantastic year of triumphs in both Drift King and FUNG. Also we don't have any employees yet, so I'm only burning my own time off, I wouldn't dare force crunch upon anyone else.
FUNG - Changelog:
- Updated framework to LOVE 11.5, including Ogg Theora fixes!
- Bridge builder tool vastly improved based on playtesting
- Show bridge attachment points to ease bridge design
- Mass now taken into account in collision resolving/dynamics
- Levels can now be moved around by shift-clicking the left/right arrows in edit mode
- New custom cursor animation when a level is running
- Icons added for water wheel, anchor, hose, and water tools
- Make [REDACTED] tools only show when the respective modes are enabled
- Added enemy AI for [REDACTED]
- Improve painter tool edit layer visibility
- Prevent bridge pieces from being attached to themselves
- Fix bridge builder part deletion causing serious physics bugs
- Disable collisions between water wheels and FUNG
- Fix water wheels deforming excessively
- Fix tools not being given from a PoI that has no image
- Fix food cursor icon being offset
- Quieten continuous placement sounds (for water dropper)
Thanks for your patience, everyone
- George
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FUNG
UNLEASH THE LIVING PIXELS
Status | In development |
Author | Mellow |
Genre | Puzzle, Simulation |
Tags | 2D, Atmospheric, cellular-automata, Horror, Indie, Pixel Art, Retro, Singleplayer |
More posts
- Monthly Update #29 - Switching CadenceApr 19, 2024
- Weekly Update #28 - Back and BugfixingMar 29, 2024
- Weekly Update #27 - Expanding HeadroomFeb 23, 2024
- Weekly Update #26 - Hashmaps My BelovedFeb 16, 2024
- Weekly Update #25 - The Power of pOSSibleFeb 02, 2024
- Weekly Update #24 - Back In BlackJan 26, 2024
- CHAPTER 2 - COLLAPSE - PART 1Jan 05, 2024
- Weekly Update #23 - New Year!Dec 29, 2023
- Weekly Update #22 - Chrimbo!Dec 22, 2023
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