Weekly Update #2 - Contractual Observations
FUNG » Devlog
Greetings, once again, to the WARDENS and the Drift Elite, and welcome to the second weekly update!
This week has had a different flow than most, considering that our lead (and only) developer has been busy working on contract for a previous employer for most of the week. But we gave him extra carrots in exchange for using some of his spare time to get you some quality of life updates, bug fixes, and new functionality!
We've also started on the visual design of the second chapter of FUNG: COLLAPSE, as shown in the screenshot below.
FUNG - Changelog:
- Light shadows now update in real-time as you dig, making it much easier to tell when a light is properly blocked/unblocked
- Lights now have a subtle halo showing at what distance their influence no longer applies
- Dropdown lists now always show in the same order, rather than randomising upon startup
- Made the _secret chapter_ just a _tiny_ bit easier to find...
- Added a water amount limit to triggers, for water pressure puzzles
Please leave a comment on what you'd like to see next in Drift King and FUNG, and like this post if you enjoy these updates!
- George
Files
FUNG - Windows 64-bit 125 MB
Aug 04, 2023
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FUNG
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Status | In development |
Author | Mellow |
Genre | Puzzle, Simulation |
Tags | 2D, Atmospheric, cellular-automata, Horror, Indie, Pixel Art, Retro, Singleplayer |
More posts
- Monthly Update #29 - Switching CadenceApr 19, 2024
- Weekly Update #28 - Back and BugfixingMar 29, 2024
- Weekly Update #27 - Expanding HeadroomFeb 23, 2024
- Weekly Update #26 - Hashmaps My BelovedFeb 16, 2024
- Weekly Update #25 - The Power of pOSSibleFeb 02, 2024
- Weekly Update #24 - Back In BlackJan 26, 2024
- CHAPTER 2 - COLLAPSE - PART 1Jan 05, 2024
- Weekly Update #23 - New Year!Dec 29, 2023
- Weekly Update #22 - Chrimbo!Dec 22, 2023
- Weekly Update #21 - Bleeding TimelinesDec 15, 2023
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