Weekly Update #17 - Holding The Line


Hail to the Drift King, baby!

This week we've finally finished a vital task in implementing the ideal drift racing AI. It functions without any neural networks or other black boxes, just pure calculus and an improbably simple two-state machine (Grip Racing and Drifting, switching between the two based on about 6 inputs), and no overfitting - the test track is entirely new to the AI! I'll be posting a deep dive on how it functions later! Check out the finished AI below:

No updates for either game today, since Drift King now requires a rewrite of path following to integrate the new AI, and FUNG hasn't got enough changes to warrant a patch.

Have a great weekend, everyone!

- George

Get Drift King - Alpha v0.9

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