The Flattering Unflattening


Those of you who have been patiently waiting for a Drift King update, rejoice! This update includes a refreshed visual aesthetic, replacing the longstanding flat untextured aesthetic. For too long I have been mistaking lazy visual design for "clean" and "minimal".

Don't like it? Leave a comment on what visual aesthetic you prefer: 0.9 or 0.10!

Changelog - Drift King v0.10:

  • Added automatic UV texturing to all roads
  • Added textures and UVs to all assets (some may have been missed, please point them out if you find them!)
  • Design pass on the Airport, adding props, grass, slightly more varied terrain
  • Minor improvements to terrain in the Coastal area
  • VHS style effect when rewinding
  • Fog rework, no more DoF effects, fog particles are considerably cleaner and fade out near the camera
  • Parked cars placed around the map, this new parking allocation system will be used for traffic pathing, eventually
  • Light trails behind boosting cars
  • moolah model

Files

DriftKing-PC-0.10.zip 323 MB
70 days ago

Get Drift King - Alpha v0.12

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